Maker Spaces in Elementary School Libraries
In Coding
is for Everyone, author Tamiko
Brown discusses the evolution of coding in her library. She first started with the Hour of Code where
her 5th graders engaged in the self-paced online lessons using code.org. Students who successfully complete the program
receive a certificate and continue to explore their interests by using Scratch
to create video games. While coding can be
a challenging concept for some educators who are not confident in their skills,
it is of high interest to our students and is a perfect addition to any school
library Makerspace. Brown includes many
resources that can assist any educator who would like to implement coding into
their maker space. As a classroom
teacher, I appreciate when a post has many resources that are easily accessible. I also understand that while a new concept
may be scary at first, most of the time, my students teach me how to navigate new
technologies. Previously, I have dabbled in coding and my students have too. However, I would not describe myself as proficient
in coding. I would like for my students to have opportunities in the library to
creatively think and learn how to code.
Brown too describes how she didn’t want her students to just play and
maybe learn to code. One realization she
came to was that she wanted her students to really learn how to code and
therefore needed a more structured time and volunteers to help assist
students. Brown also discusses how her
program will now offer opportunities for her students to build and code Vex
Robots, code Spheros, and code Ollie Robots.
These tasks require students to have access to an i-touch 6 and the
coding app Tickle. In my school library,
our librarian has written grants to purchase more technology to assist in creating
more access to coding experiences for our students.
Makerspaces are great environments for students and educators
alike. Coding is just one way to encourage students to creatively problem solve
and express themselves. Coding addresses
many of the ISTE (International Society for Technology in Education) standards
as well as the AASL (American Association of School Librarians) and can assist
in students being fully engaged in their learning. Makerspaces are giving students choice and
voice and coding should be a part of all Makerspaces.
References
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